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Genesis Alpha One Wiki
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Weapons are researched on the [[Workshop I|workshop]] terminal and preferred ones can be put in the weapons rack. One is available in the workshop, another one in the [[Hangar|Harvester]], an additional rack on the [[bridge]], and a last one in the [[Respawn Chamber|respawn chamber]]. A weapon is selected as the standard defense weapon for the crew depending on the starting [[Corporations|corporation]]. Some weapons don't have tiers, and therefore don't have upgrades. This also means no weapon samples need to be harvested from dead aliens for them. {| class="wikitable sortable" style="text-align: center;" | rowspan="2" |Name ! rowspan="2" |Description | colspan="3" |DPS|| rowspan="2" |Ammunition|| rowspan="2" |Damage | rowspan="2" |Dropped by | colspan="3" |Damage Per Shot |- | width="32" | Tier<br>I || width="32" | Tier<br>II || width="32" | Tier<br>III |Tier I |Tier II |Tier III |- | align="left" |<span id="LaserPistol">Laser Pistol</span> | align="left" |A solid handgun with recharging, unlimited ammo. (avaible crew) |30 |40 |50 |Unlimited |Fire |[[Inferno]] |15 |20 |25 |- | align="left" |Pistol | align="left" |Standard ballistic pistol with a standard rate of fire. | colspan="3" |50 |[[Ammunition#Bullets|Bullets]] |Ballistic | - | colspan="3" |10 |- | align="left" |<span id="AssaultRifle">Assault Rifle</span> | align="left" |A solid assault rifle, accurate and reactive. | colspan="3" |107 |[[Ammunition#Bullets|Bullets]] |Ballistic |<nowiki>-</nowiki> | colspan="3" |16 |- | align="left" |Minigun | align="left" |Another classic, good for bigger, tougher enemies. (avaible crew) | colspan="3" |200 |[[Ammunition#Bullets|Bullets]] |Ballistic |<nowiki>-</nowiki> | colspan="3" |10 |- | align="left" |<span id="LaserRifle">Laser Rifle</span> | align="left" |Shoots explosive blaster projectiles. |60 |75 |100 |[[Ammunition#Energy_Cells|Energy Cells]] |Fire |[[Holo]] |12 |15 |20 |- | align="left" |<span id="EnergyRifle">Energy Rifle</span> | align="left" |Fires explosive energy projectiles. |94 |125 |156 |[[Ammunition#Energy_Cells|Energy Cells]] |Fire |[[Mechanics]] |30 |40 |50 |- | align="left" |<span id="XRayCaster">X Ray Caster</span> | align="left" |Fires radiated fragments in high frequency. |160 |200 |240 |[[Ammunition#Energy_Cells|Energy Cells]] |Radiation |[[Zorc]] |8 |10 |12 |- | align="left" |<span id="Shotgun">Shotgun</span> | align="left" |This weapon is balanced for close combat and mid-distance encounters. Spread diameter is 1/2 of other shotguns. (avaible crew) | colspan="3" |180 |[[Ammunition#Shells|Shells]] |Ballistic |<nowiki>-</nowiki> | colspan="3" |12*3 |- | align="left" |<span id="OutlawShotgun">Outlaw Shotgun</span> | align="left" |Very powerful classic shotgun. Beware of the recoil though. Fires in two round burst. | colspan="3" |300 |[[Ammunition#Shells|Shells]] |Ballistic | - | colspan="3" |12*3 |- | align="left" |<span id="PowerShotgun">Power Shotgun</span> | align="left" |This weapon was designed for close combat against tough enemies. |280 |320 |360 |[[Ammunition#Shells|Shells]] |Ballistic |[[Framen]] |14*3 |16*3 |18*3 |- | align="left" |<span id="AcidRifle">Acid Rifle</span> | align="left" |This rifle fires devastating acid projectiles. Also adds DoT. |66 |91 |116 |[[Ammunition#Heavy_Caliber|Heavy Caliber]] |Acid |[[Zeleny]] |25+ 3*6 | | |- | align="left" |<span id="MachineGun">MachineGun</span> | align="left" |A good choice for bigger but slower enemies. (avaible crew) | colspan="3" |166 |[[Ammunition#Heavy_Caliber|Heavy Caliber]] |Ballistic |<nowiki>-</nowiki> | colspan="3" |25 |- | align="left" |<span id="HeavyPistol">Heavy Pistol</span> | align="left" |A semi-automatic handgun. The weapon is chambering the largest centerfire cartridge of any self-loading pistol on planet Earth. (avaible crew) | colspan="3" |200 |[[Ammunition#Heavy_Caliber|Heavy Caliber]] |Ballistic |<nowiki>-</nowiki> | colspan="3" |50 |- | align="left" |<span id="RifleSa1">Rifle Sa1</span> | align="left" |A semi-automatic rifle. (avaible crew) | colspan="3" |320 |[[Ammunition#Heavy_Caliber|Heavy Caliber]] |Ballistic |<nowiki>-</nowiki> | colspan="3" |40 |- | align="left" |<span id="MiniFlak">MiniFlak</span> | align="left" |This gun provides high damage. Use its recoil to your advantage. Fires in three round burst. (avaible crew) |225 |450 |600 |[[Ammunition#Heavy_Caliber|Heavy Caliber]] |Ballistic |[[Liquid]] |75 |150 |200 |- | align="left" |<span id="AcidThrower">Acid Thrower</span> | align="left" |This rifle fires devastating acid splashes. Also adds DoT. | colspan="3" |65 |[[Ammunition#Grenades|Grenades]] |Acid |<nowiki>-</nowiki> | colspan="3" |15?+15*6 |- | align="left" |<span id="IronThrower">Iron Thrower</span> | align="left" |Launch a high energy hollow iron ball which will explode on impact with an organic surface. | colspan="3" |250 |[[Ammunition#Grenades|Grenades]] |Ballistic |<nowiki>-</nowiki> | colspan="3" |150 |- | align="left" |<span id="Flamethrower">Flamethrower</span> | align="left" |A classic from Earth, good for larger groups of smaller enemies. Also adds DoT. | colspan="3" |75 |[[Ammunition#Gas|Gas]] |Fire |<nowiki>-</nowiki> | colspan="3" |18+3*7 |} [[Category:Workshop]]
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