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Weapons are researched on the workshop terminal and preferred ones can be put in the weapons rack. One is available in the workshop, another one in the Harvester, an additional rack on the bridge, and a last one in the respawn chamber.
A weapon is selected as the standard defense weapon for the crew depending on the starting corporation.
Some weapons don't have tiers, and therefore don't have upgrades. This also means no weapon samples need to be harvested from dead aliens for them.
|Name||Description||DPS||Ammunition||Damage||Dropped by||Damage Per Shot|
|Tier I||Tier II||Tier III|
|Laser Pistol||A solid handgun with recharging, unlimited ammo.||30||40||50||Unlimited||Fire||Inferno||15||20||25|
|Pistol||Standard ballistic pistol with a standard rate of fire.||50||Bullets||Ballistic||-||10|
|Assault Rifle||A solid assault rifle, accurate and reactive.||107||Bullets||Ballistic||-||16|
|Minigun||Another classic, good for bigger, tougher enemies.||200||Bullets||Ballistic||-||10|
|Laser Rifle||Shoots explosive blaster projectiles.||60||75||100||Energy Cells||Fire||Holo||12||15||20|
|Energy Rifle||Fires explosive energy projectiles.||94||125||156||Energy Cells||Fire||Mechanics||30||40||50|
|X Ray Caster||Fires radiated fragments in high frequency.||160||200||240||Energy Cells||Radiation||Zorc||8||10||12|
|Shotgun||This weapon is balanced for close combat and mid-distance encounters. Spread diameter is 1/2 of other shotguns.||180||Shells||Ballistic||-||12*3|
|Outlaw Shotgun||Very powerful classic shotgun. Beware of the recoil though. Fires in two round burst.||300||Shells||Ballistic||-||12*3|
|Power Shotgun||This weapon was designed for close combat against tough enemies.||280||320||360||Shells||Ballistic||Framen||14*3||16*3||18*3|
|Acid Rifle||This rifle fires devastating acid projectiles. Also adds DoT.||66||91||116||Heavy Caliber||Acid||Zeleny||25+
|MachineGun||A good choice for bigger but slower enemies.||166||Heavy Caliber||Ballistic||-||25|
|Heavy Pistol||A semi-automatic handgun. The weapon is chambering the largest centerfire cartridge of any self-loading pistol on planet Earth.||200||Heavy Caliber||Ballistic||-||50|
|Rifle Sa1||A semi-automatic rifle.||320||Heavy Caliber||Ballistic||-||40|
|MiniFlak||This gun provides high damage. Use its recoil to your advantage. Fires in three round burst.||225||450||600||Heavy Caliber||Ballistic||Liquid||75||150||200|
|Acid Thrower||This rifle fires devastating acid splashes. Also adds DoT.||65||Grenades||Acid||-||15?+15*6|
|Iron Thrower||Launch a high energy hollow iron ball which will explode on impact with an organic surface.||250||Grenades||Ballistic||-||150|
|Flamethrower||A classic from Earth, good for larger groups of smaller enemies. Also adds DoT.||75||Gas||Fire||-||18+3*7|