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Modules

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GenesisAlphaOne ShipBuilding-Menu1.jpg

The Modules you build make up your spaceship in Genesis Alpha One. They are divided into several categories:

  • Connections - Used to connect multiple modules together and expand the ship.
  • Resources - Used to gather, store, and refine resources.
  • Crew - Used to house the crew, and maintain their health.
  • Life Systems - Used to maintain the ship's biosphere.
  • Defense - Used to protect the interior of the ship from hostile lifeforms and other dangers.
  • Space Travel - Used to help the ship travel across the galaxy more quickly, beyond the basic 1 tile jump to a new system.
  • Bridge - Unlike other modules, the bridge cannot be built or deconstructed. If the bridge is destroyed, it's game over. Contains one built-in hyperdrive. Also handles the scanning of planets and debris.

Comparison Table[edit | edit source]

Category Module name Benefit Can spawn enemy? Crew slot Upgrade Build cost Reinforcement cost Restriction Dimension Floor schematic Note
Connections Access -Service tunnel access No None None -1 (Energy) (Level 1)
-1(Cable)
(Level 2)
-1 (Centrifuge)
None 1 floor
1x1
Schematic common11e.png None
Beaming Station -Fast travel from
one station to another.
No None None -3 (Circuit)
-5 (Energy)
(Level 1)
-1 (Cable)
(Level 2)
-1 (Centrifuge)
Build limit 7 1 floor
1x1
Schematic common11e.png None
Corridor -Standard connection between modules. No None None -1 (Energy) (Level 1)
-1 (Cable)
(Level 2)
-1 (Centrifuge)
None 1 floor
1x1
Corridor-Block.png General Ballistics build corridors with a glass roof. Connections between modules are also made of glass.
Framen build standard corridors, but the connections between modules are made of glass.
Turbolift -Elevator to reach higher and lower decks. No None None -1 (Energy) (Level 1)
-1 (Cable)
(Level 2)
-1 (Centrifuge)
The ship has 7 decks
3 above the bridge and 3 below.
1 floor
1x1
Schematic common11e.png None
Category Module name Benefit Can spawn enemy? Crew slot Upgrade Build cost Reinforcement cost Restriction Dimension Floor schematic Note
Resources


Alien Containment Ability to research aliens. When researched, they can drop ammo (bipeds), biomass, dna or ability fragments. No ? ? -5(Panel)

-20(Energy)

(Level 1)
-4(Cable)

(Level 2)

?

? ? ?
Biotank -Can store 20 Biomass

-Service tunnel access

No None alien detector -3(Framework)
-5(Energy)
(Level 1)
-2(Cable)
(Level 2)
-2(Centrifuge)
None 1 floor
5x3 (3x2 corridor)
Biotank-Block.png Most corporations use this version.
Biotank -Can store 80 Biomass No None healing terminal
alien detector
-5(Cable)
-5(Energy)
(Level 1)
-1(Cable)
(Level 2)
-1(Centrifuge)
None 1 floor
5x5 (3x3 corridor)
Schematic common33t.png Superior Genetics and Mechanics build this bigger version of the biotank.
Deposit -Can store 8 Raw Resources Yes None ? -3 (Framework)
-5(Energy)
(Level 1)
-2(Cable)
(Level 2)
-2(Centrifuge)
None 1 floor
1x1
Schematic common11e.png Most corporations use this version.
Deposit -Can store 48 Raw Resources Yes None ? -10(Framework)
-20(Energy)
(Level 1)
-5(Cable)
(Level 2)
-5(Centrifuge)
None 2 floor (blocks the deck above)
5x5 (3x3 corridor)
Schematic refinery big.png Stahlunion and Framen build this bigger version of the deposit.


Hangar -planet harvesting
-healthstation
-weapon rack
-Service tunnel access
Yes 4(Clones)
2(Robots)
alien detector -10(Framework)
-20(Energy)
(Level 1)
-5(Cable)
(Level 2)
-5(Centrifuge)
Build limit 1 2 floor (blocks the deck above)
9x7 (5x4 corridor)
blocks all tiles in front of the bay on both decks
Schematic hangar.png None
Refinery -Refine raw material
-Service tunnel access
Yes 2(Clones)
0(Robots)
? -5(Framework)
-5(Energy)
(Level 1)
-4(Cable)
(Level 2)
-4(Centrifuge)
None 1 floor
3x3 (2x2 corridor)
Schematic refinery small.png Most corporations use this version.
Refinery -Refine raw material
-Service tunnel access
Yes 3(Clones)
0(Robots)
? -5(Framework)
-10(Energy)
(Level 1)
-4(Cable)
(Level 2)
-4(Centrifuge)
None 2 floor
7x5 (4x3 corridor)
Refinery-Block.png Stahlunion and Framen build this bigger version of the refinery.


Storage -Can store 20 Refined Resources No None ? -3 (Framework)
-5(Energy)
(Level 1)
-2(Cable)
(Level 2)
-2(Centrifuge)
None 1 floor
1x1
Schematic common11e.png None
Tractor Beam -Loots resources from ship wrecks and other space debris
-Service tunnel access
Yes 2+1(Clones)
0(Robots)
-additional console
-alien detector
-5(Cable)
-5(Energy)
(Level 1)
-4(Cable)
(Level 2)
-4(Centrifuge)
None 2 floor (blocks the deck above and all decks below)
5x5 (3x3 corridor)
blocks all tiles in front of the bay on both decks
Schematic common33x.png None
Category Module name Benefit Can spawn enemy? Crew slot Upgrade Build cost Reinforcement cost Restriction Dimension Floor schematic Note
Crew Bar -Provides health regeneration for the crew No None ? -5(Copper)
-5(Energy)
(Level 1)
-5(Cable)
(Level 2)
-5(Centrifuge)
None ? ? None
Clone Lab I -Cloning of crew members
-Low cloning speed
-Tier 1 research
No 1(Clones)
0(Robots)
? -5(Framework)
-5(Energy)
(Level 1)
-4(Cable)
(Level 2)
-4(Centrifuge)
None 1 floor
5x3 (3x2 corridor)
CloneLabI-Block.png None
Clone Lab II -Cloning of crew members
-better cloning speed
-Tier 2 research
No 2(Clones)
0(Robots)
-healing terminal -5(Panel)
-5(Energy)
(Level 1)
-4(Cable)
(Level 2)
-4(Centrifuge)
None 1 floor
5x3 (3x2 corridor)
CloneLabII-Block.png None
Clone Lab III -Cloning of crew members
-Fast cloning speed
-Tier 3 research
No 3(Clones)
0(Robots)
-healing terminal
-alien detector
-5(Circuit)
-5(Energy)
(Level 1)
-4(Cable)
(Level 2)
-4(Centrifuge)
None 1 floor
5x5 (3x3 corridor)
Schematic common33t.png None
Medical Research -Enables research and curing of sicknesses No 1(Clones)
0(Robots)
-health station
-alien detector
-5(Panel)
-5(Energy)
(Level 1)
-4(Cable)
(Level 2)
-4(Centrifuge)
None 1 floor
5x5 (3x3 corridor)
Schematic common33d.png None
Quarters -Can store 5 Clones No None -health station -5(Framework)
-5(Energy)
(Level 1)
-4(Cable)
(Level 2)
-4(Centrifuge)
Your ships crew is limited (hard cap) to 40 Clones. 1 floor
5x5 (3x3 corridor)
Schematic common33e.png None
Category Module name Benefit Can spawn enemy? Crew slot Upgrade Build cost Reinforcement cost Restriction Dimension Floor schematic Note
Life Systems Greenhouse -Can grow 5 Plants
-Creates the ship's vital biosphere
Yes 3+1(Clones)
0(Robots)
-workstation
-aliendetector
-5(Panel)
-5(Energy)
(Level 1)
-4(Cable)
(Level 2)
-4(Centrifuge)
None 2 floor (blocks the deck above)
9x9 (5x5 corridor)
Schematic greenhouse.png Most corporations use this version.
Greenhouse -Can grow 6 Plants
-Creates the ship's vital biosphere
Yes 3+1(Clones)
0(Robots)
-workstation
-aliendetector
-5(Panel)
-10(Energy)
(Level 1)
-6(Cable)
(Level 2)
-6(Centrifuge)
None 2 floor (blocks the deck above)
13x13 (7x7 corridor)
Schematic greenhouse big.png Superior Genetics builds this bigger version of the greenhouse.
Reactor -Produces 40 energy

-Service tunnel access

No 1(Clones)
0(Robots)
? -5(Framework)
-2(Cable)
-10(Energy)
(Level 1)
-4(Cable)
(Level 2)
-4(Centrifuge)
limit 7 (configurable) 1 floor
3x3 (2x2 corridor)
Schematic reactor.png Assigning an engineer increases output by 10% (+4).
Category Module name Benefit Can spawn enemy? Crew slot Upgrade Build cost Reinforcement cost Restriction Dimension Floor schematic Note
Defense


Decontamination A -Damages hostile creatures when they pass through. No None ? -5(copper)
-10(Energy)
(Level 1)
-4(Cable)
(Level 2)
-4(Centrifuge)
To unlock, heal a sick crew member in his cabin with the Healing ability. 1 floor
3x1 (2x1 corridor)
Schematic common21d.png None
Decontamination B -Damages hostile creatures when they pass through. No None ? -5(Circuit)
-10(Energy)
(Level 1)
-4(Cable)
(Level 2)
-4(Centrifuge)
Get from starting corporation or buy from vendors 1 floor
3x1 (2x1 corridor)
Schematic common21d.png None
Respawn Chamber -Crew assigned here will be promoted to captain if the captain dies.
-weapon rack
No 2(Clones)
0(Robots)
? -5(Framework)
-5(Energy)
(Level 1)
-4(Cable)
(Level 2)
-4(Centrifuge)
Get from starting corporation or buy from vendors 1 floor
3x3 (2x2 corridor)
Schematic common22d.png None
Security Gate -This gate can block hostile creatures No 2(Clones)
0(Robots)
healthstation -3(Cable)
-5(Energy)
(Level 1)
-4(Cable)
(Level 2)
-4(Centrifuge)
Get from starting corporation or buy from vendors 1 floor
3x3 (2x2 corridor)
Schematic common22d.png None
Workshop I -Produces weapons, defenses, robots and ammunition
-research of tier I weapons and defenses

-weapon rack

No 1(Clones)
2(Robots)
healing terminal -5(Framework)
-5(Energy)
(Level 1)
-5(Cable)
(Level 2)
-4(Centrifuge)
None 1 floor
5x3 (3x2 corridor)
CloneLabI-Block.png None
Workshop II -Produces weapons, defenses, robots and ammunition
-research of tier II weapons and defenses

-weapon rack
-Service tunnel access

No 2(Clones)
2(Robots)
alien detector -5(Cable)
-5(Energy)
(Level 1)
-4(Cable)
(Level 2)
-4(Centrifuge)
None 1 floor
5x5 (3x3 corridor)
Schematic common33t.png None
Workshop III -Produces weapons, defenses, robots and ammunition
-research of tier III weapons and defenses

-weapon rack
-Service tunnel access

No 3(Clones)
2(Robots)
-healing terminal
-alien detector
-5(Centrifuge)
-5(Energy)
(Level 1)
-4(Cable)
(Level 2)
-4(Centrifuge)
None 2 floor (access to the deck above)
9x5 (5x3 corridor)
Schematic workshop3.pngSchematic workshop3 top.png None
Panic Room The crew can use these rooms to hide from aggressive alien life forms. No None ? -3(Centrifuge)
-5(Energy)
(Level 1)
-2(Cable)
(Level 2)
-2(Centrifuge)
Buy from vendors (20 Trade)

or find at a planet

1 floor
1x1
Schematic common11e.png None


Category Module name Benefit Can spawn enemy? Crew slot Upgrade Build cost Reinforcement cost Restriction Dimension Floor schematic Note
Space Travel Hyperdrive adds 2 squares to your maximum jump range No None ? -5(Panel)
-2(Energy)
(Level 1)
-4(Cable)
(Level 2)
-4(Centrifuge)
-Build limit 3
-This module cannot be rotated
3 floor (blocks the deck above and below)
5x7 (3x4 corridor) (also block 3 floor 3x5 behind it)
Schematic hyperdrive.png None
Shield add 1 shield bar to the ship No 1(Clones)
0(Robots)
alien detector -5(Centrifuge)
-5(Energy)
(Level 1)
-4(Cable)
(Level 2)
-4(Centrifuge)
-Build limit 4 2 floor (blocks the deck above)
3x3 (2x2 corridor)
Schematic common22d.png Assigning an engineer increases recharge rate.